In this article, we will continue to explore how to develop Telegram games using Cocos Creator, focusing on how to integrate TON payment functionality. Through this tutorial, developers will learn how to connect to TON Connect in their games, achieving wallet connection, payment, and post-payment verification processes, ultimately providing decentralized payment capabilities for Web2 games. Telegram has seemingly become the "giant" ecosystem in the current social communication market, boasting approximately 950 million global users and continuously expanding its potential as a super app through the TON blockchain network.
From a developer's perspective, compared to other blockchain ecosystems, developing applications on TON allows developers to leverage Telegram as an entry point, capturing users' attention and value from a vast traffic pool with a low barrier to entry. This not only simplifies the user acquisition process but also opens up possibilities for developers to explore richer business models and diversified revenue sources.
From a user's perspective, through Telegram, users can seamlessly experience various dApps like using WeChat mini-programs, whether for payments or utilizing other functions within the dApps, without needing to switch to third-party applications. This approach lowers the entry barrier for Web3 applications, making them more lightweight and aligning with Web2 users' habits.
Currently, the gaming sector within the TON ecosystem is particularly hot. With leading trading platforms like Binance gradually launching TON ecosystem projects such as Notcoin, Dogs, Hamster, and Catizen, the popularity of the TON ecosystem has been further boosted, accelerating the development of the mini-game sector. According to TON APP data, there are nearly 1,300 dApps in the TON ecosystem, of which about 400 are gaming applications, accounting for approximately one-third.
Despite the vibrant TON ecosystem, there is still a lack of a comprehensive support system to aid its development. However, Zypher Network is one of the few that can provide a complete suite of developer tools, promising to accelerate the TON ecosystem, especially in the gaming sector.
Zypher Network as an Important Catalyst for TON Ecosystem Development
Zypher Network is a next-generation game engine solution centered around zero-knowledge proof technology, which helps developers more easily enter the blockchain space and deeply expand on-chain functionalities in a modular and pluggable manner, significantly lowering the barriers for developers building blockchain games. At the same time, Zypher Network builds a set of underlying game facilities that can serve blockchain games based on existing on-chain infrastructure, providing perfect support for the decentralized operation of games.
Currently, Zypher Network has launched a Services SDK toolkit for developers, allowing them to directly utilize "inherent" zero-knowledge functionalities such as Shuffle and Rollup in a pluggable manner, without needing to understand the complexities of zero-knowledge circuits. This user-friendly approach can be implemented immediately, greatly simplifying the development process. Additionally, the toolkit provides various gadgets and circuits, allowing developers to "assemble" with minimal coding effort, similar to building with LEGO blocks. The modular approach enables the creation of custom circuit logic to meet specific requirements. Developers can start with basic operations and gradually build more complex logic to meet their needs.
With the integration of the Zypher Network game engine and CocosCreator, developers can more conveniently deploy games on TON with a low barrier through CocosCreator. Currently, there are dozens of TON mini-games available on the market, maintaining good game data performance.
Centralized Mini-Game Integration with TON Payments
Mini-games deployed on TON can directly integrate with TON Connect and apply TON and a series of TON ecosystem tokens like DOGS within the game. In addition to TON ecosystem games, some Web2 games are also looking to further integrate TON payment functionality to explore Web3.
In fact, by integrating with TON Connect, Web2 games can not only benefit from the popularity of the TON ecosystem and Telegram's massive traffic but also capture a broader player base. Additionally, the crypto-based payment method can further enhance transaction speed, significantly reduce payment processing costs, and break the geographical limitations faced by traditional payment fields.
Moreover, by integrating TON Connect, game developers can design customized payment mechanisms and reward systems, enhancing user stickiness and engagement. There is also potential for better integration with other decentralized services, such as TON Storage and TON Proxy, further enhancing game functionality and user experience.
Currently, with the support of Zypher Network, developers can integrate TON Connect into Web2 games based on the CocosCreator engine with a low barrier.
In this article, we will continue to explore how to develop Telegram games using Cocos Creator, focusing on how to integrate TON payment functionality. Through this tutorial, developers will learn how to connect to TON Connect in their games, achieving wallet connection, payment, and post-payment verification processes, ultimately providing decentralized payment capabilities for Web2 games.
Next, we will introduce how to achieve TON payment integration step by step. We hope this tutorial will be helpful to you.
CocosCreator Development Tutorial for Telegram Games (Part 2): How Web2 Games Use TON Payments
- Understanding CocosCreator and Telegram
If you are not very familiar with CocosCreator and Telegram, you can first refer to the following content (the first part of the tutorial):
https://www.chaincatcher.com/article/2140947
And the Zypher Network developer documentation:
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Integrating TON Connect into Your Game
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Add to the head of index.html
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Add ton-connect to connect the wallet:
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Initialize the tonconnect UI
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Connect to the wallet
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Payment
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Verification
After the payment is completed, you will obtain a boc, which can be used to verify and obtain in-game items from the backend.
Thus, the process of integrating Telegram payments into centralized games on TON comes to an end. We hope this is helpful to you.